Friday, September 4, 2026

Battle Report - Mythras RPG

 

Battle Report 1

Ambush on the Forest Road

Gaelyn and Percy were traveling along a forest trail with Gaelyn’s younger brother, Jareon. It had been an ordinary day so far, and the three walked at an easy pace beneath the trees.

Jareon had spent much of the journey asking Percy questions about his people. Percy answered patiently, occasionally giving Gaelyn an amused glance as yet another question followed the last.

Then Gaelyn stopped.

His head turned slightly toward the trail ahead.

Something had caught his attention.

(Perception: roll 04 — Critical Success.)

The sound was faint and still some distance away, beyond a bend in the trail where the trees blocked their view. But Gaelyn recognized it immediately.

Fighting.

Then came a cry of pain.

Gaelyn raised a hand, bringing the others to a halt.

“Something is happening ahead.”

Percy listened but could not yet make out what Gaelyn had heard.

“What do you wish to do?” he asked.

Among Percy’s people there was often a tendency to avoid becoming involved in the disputes of the “big people.” Human troubles had an unfortunate habit of becoming complicated.

Gaelyn had no such hesitation.

Someone was in danger.

He motioned toward the woods beside the trail.

“Move forward until you can see what is happening. Stay under cover. Use your bow if you can.”

Then he turned toward Jareon.

The younger boy already looked uneasy.

“Stay here,” Gaelyn told him. “If you hear me shout, run.”

Jareon swallowed and nodded.

Gaelyn and Percy slipped into the trees and began making their way toward the sounds ahead.

An ambush spotted

Turn 1


Percy
moved quietly through the undergrowth, carefully placing each foot and using the trees for cover.

(AP 1 used; Stealth 73, roll 13 — Normal Success.)

He moved almost without a sound.

Gaelyn in the forest - Bandits in the distance


Gaelyn
followed through the woods but was not quite as fortunate.

(AP 1 used; Stealth 60, roll 62 — Failure.)

A dry branch snapped beneath his boot.

Crack.

Gaelyn froze.

The noise seemed painfully loud in the still forest.

The bandits ahead were distracted by their attack, however, so noticing Gaelyn would be considerably more difficult. I ruled their Perception attempts to be FORMIDABLE, using my simplified modifier of –40%.

Only the bandit leader and the archer hidden off the trail were given an opportunity to notice him.

Both failed.

The archer did particularly badly.

(Bandit Archer Perception: roll 08 — Fumble.)

He was so distracted that there was no chance for him to react to an attack coming from Gaelyn or Percy.

The two companions continued creeping forward until they could finally see the trail ahead.

The scene was grim.

Four poorly equipped bandits had attacked three traveling merchants. None of the attackers looked particularly formidable. They appeared little more than desperate peasants who had taken up weapons and turned to brigandage.

One merchant lay motionless on the ground.

Another lay nearby, crying out from a wound.

The third was on his knees.

“Please,” the man begged. “Take what you want. Just let me live.”

One of the bandits stood over him with an axe, apparently preparing to finish him.

Percy studied the woods around the ambush rather than focusing entirely upon the men on the road.

(Perception: roll 28 — Success.)

That caution paid off.

He spotted another bandit concealed among the trees—the archer.

Gaelyn had not seen him.

Percy quietly indicated the hidden threat.

The two companions chose their targets.

Percy would deal with the archer.

Gaelyn watched the bandit with the axe raise his weapon over the helpless merchant.

Both men took the time to carefully line up their shots.

(AP 2 used; Aim.)

The undergrowth would normally make firing more difficult, but the time spent aiming would offset the penalty.

Turn 2

Percy released his arrow first.

The hidden archer was approximately twenty yards away, so there was no range penalty. Shooting through the undergrowth would normally impose one difficulty grade, but Percy’s Aim offset it.

(AP 1 used; Bow 60, roll 41 — Success.)

First Blood - Percy strikes

The archer had no idea Percy was there and therefore could not defend himself.

Because the attack was part of the ambush and the target was unaware, Percy received two Special Effects.

He chose:

Choose Location — Head

Impale

The arrow flashed through the undergrowth.

(Damage: 5.)

It struck the bandit in the head.

For this encounter I am using a modified version of the Underling rule. The bandits otherwise function as normal characters, but if one suffers a Serious Injury, I consider him out of the fight.

The archer had 4 Hit Points in the head.

He dropped immediately.

Gaelyn was already focused on the axeman standing over the kneeling merchant.

The bandit was beginning his killing stroke when Gaelyn fired.

(AP 1 used; Bow 55, roll 49 — Success.)

The bandit was caught completely by surprise.

Gaelyn chose:

Choose Location

Impale

The arrow struck hard.

(Damage: 5 + 2 bonus damage = 7.)

The bandit collapsed before he could bring the axe down.

He was dead.

For an instant, the remaining bandits simply stared.

A moment earlier they had been in complete control.

Now two of their companions were down, and arrows were coming out of the forest.

Turn 3

The surviving bandits began shouting warnings.

“Attack!”

“Into the trees!”

“Find them!”

The bandit leader reacted particularly quickly.

(Perception: roll 02 — Critical Success.)

His eyes found Gaelyn and Percy almost immediately.

“There!” he shouted, pointing into the woods. “Get them!”

The ambush now became an open fight.

Initiative

Percy — 14
Bandit Leader — 12
Gaelyn — 11
Bandit 2 — 8
Bandit 3 — 5


Percy immediately reached for another arrow.

(AP 1 used; Draw Arrow.)


Bandit Leader charged directly toward Gaelyn.

(AP 1 used; Movement 6 yards.)

Gaelyn had begun roughly fifteen yards away.

The bandit leader closed more than a third of that distance in a few seconds.


Gaelyn drew another arrow and prepared to fire before the man could reach him.

(AP 1 used; Draw Arrow.)


Bandit 2 spotted Percy and rushed toward him.

(AP 1 used; Movement 6 yards.)

He had begun approximately eighteen yards away.


Bandit 3 followed his leader, charging toward Gaelyn.

(AP 1 used; Movement.)


The initiative returned to Percy.

Percy nocked the arrow and fired at the bandit rushing toward him.

The man was charging directly through the trees and had not chosen to Evade.

(AP 2 used; Bow attack, roll 03 — Fumble.)

Something went badly wrong.

Because the bandit had not spent an Action Point defending himself, he was able to choose the resulting Special Effect.

He chose:

Weapon Malfunction

There was a sudden snap.

Percy stared down at his bow.

The string had broken.

The charging bandit kept coming.


Bandit Leader continued his charge toward Gaelyn.

(AP 2 used; Movement.)

He was now only about five yards away.

The distance between them had disappeared frighteningly quickly.


Gaelyn saw the leader bearing down on him.

There would be very little opportunity for another shot. If he missed now, the next exchange would almost certainly be hand-to-hand.

Gaelyn raised the bow and fired.

(AP 2 used; Bow attack, roll 23 — Success.)

The leader had seen Gaelyn raise the weapon and chose to throw himself aside.

(Reaction: 1 AP used; Evade, roll 71 — Failure.)

Gaelyn chose:

Choose Location — Head

The arrow struck.

(Damage: 5 + 2 bonus damage = 7.)

The leader had only 4 Hit Points in the head.

The arrow struck him squarely in the face.

His charge ended instantly.

The bandit leader collapsed into the leaves.

The bandit leader down

Bandit 2 continued toward Percy.

(AP 2 used; Movement.)

He was now only about five yards away.

With Percy’s bow useless, the bandit would be on him almost immediately.


Bandit 3 continued toward Gaelyn but saw his leader fall.

For a moment he hesitated.

I called for a Willpower roll to determine whether the sight of his leader being killed would break his nerve.

(Willpower: roll 11 — Success.)

Instead of fleeing, the sight enraged him.

He shouted and charged forward.

(AP 2 used; Movement.)

Turn 4

The fight had now changed completely.

The bows had done their work.

The surviving bandits were closing for melee.


Percy looked at the useless string hanging from his bow and then at the bandit rushing toward him.

There was no time to restring it.

He dropped the bow and drew his short sword.

(AP 1 used; Drop Bow and Draw Short Sword.)


Gaelyn had the same problem.

The remaining bandit was too close for another comfortable shot.

He tossed aside his bow and drew his axe.

(AP 1 used; Draw Axe.)


Bandit 2 closed the remaining distance with Percy and immediately attacked.

(AP 1 used; Attack 40, roll 46 — Failure.)

Percy chose to defend himself.

(Reaction: 1 AP used; Parry, roll 58 — Failure.)

The bandit’s attack missed, and Percy’s attempted parry was equally ineffective.

Because both combatants failed, neither gained a Special Effect.


Bandit 3 moved another six yards toward Gaelyn.

(AP 1 used; Movement 6 yards.)

He was now close enough to attack with his next Action Point.


The initiative returned to Percy.

The bandit in front of him had just failed to strike and appeared to consider the small halfling little threat.

That assumption proved costly.

Percy lunged forward with his short sword.

(AP 3 used; Short Sword attack, roll 50 — Success.)

The bandit wanted to preserve his remaining Action Point so that he could attack again and therefore chose not to defend.

Because Percy was a halfling fighting a human-sized opponent, I ruled that striking the head was not practical from his position.

Percy instead chose:

Bleed

His short sword slashed into the bandit’s leg.

(Damage: 2.)

Blood immediately began running from the wound.

The wound itself was not devastating, but seeing his own blood destroyed the man’s confidence.

I called for a Willpower roll.

(Willpower — Failure.)

The bandit turned and ran.

Percy in trouble!

Gaelyn decided not to wait for the final bandit to reach him.

He stepped forward and swung his axe.

(AP 2 used; Attack roll 87 — Failure.)

The bandit tried to parry the blow.

(Reaction: 1 AP used; Parry roll 68 — Failure.)

Gaelyn’s axe missed its target, while the bandit’s defensive movement accomplished nothing.

With both rolls failing, neither combatant gained a Special Effect.


Bandit 3 now launched his own attack.

(AP 3 used; Attack roll 63 — Failure.)

Gaelyn still had an Action Point available and chose to parry.

(Reaction: Gaelyn AP 3 used; Parry roll 01 — Critical Success.)

The bandit’s attack was clumsy.

Gaelyn’s defense was nearly perfect.

He knocked the weapon aside and immediately took advantage of the opening.

Gaelyn chose to Disarm his opponent and sent him crashing to the ground in the exchange.

The bandit’s weapon flew from his hand.

A moment later he was lying helplessly in the leaves with Gaelyn standing over him, axe in hand.

All of the man's anger disappeared.

“Please!” he screamed.

He raised his empty hands.

“Please don’t kill me!”

Gaelyn did not strike.

The battle was over.

Aftermath

Percy emerged from the woods carrying his bow and looking with annoyance at the broken string.

He took good care of his bowstrings, and having one break like this was unexpected.

Fortunately, he always carried a couple of spares.

Gaelyn looked back toward where they had left his younger brother.

“Jareon!” he called. “Come forward!”

A few moments later Jareon appeared cautiously through the trees.

Percy took responsibility for watching the surviving bandit while Gaelyn and Jareon went to check the merchants.

The first man was already dead.

There was an arrow buried in his chest and a terrible slash across his stomach.

Jareon stopped when he saw him.

The boy went pale.

The man’s entrails had spilled onto the ground, and for several seconds Jareon looked as though he might vomit.

But another merchant was still alive.

Barely.

Jareon forced himself to move.

He knelt beside the wounded man and tried to stop the bleeding.

His hands were shaking badly.

(First Aid: roll 99 — Failure.)

Jaeron helping the wounded
The merchant gasped in pain as Jareon struggled with the wound.

The boy desperately tried to help, but there was too much blood.

Within moments, the merchant stopped breathing.

Jareon sat back.

His hands were covered with the man's blood.

There was nothing more he could do.

One of the bandits struck earlier in the fight was still alive, however.

Jareon moved to him and attempted First Aid again.

This time he succeeded.

The surviving merchant watched him work.

His name was Forin.

His expression hardened as he looked from the wounded bandit to the bodies of his companions.

“You should finish him,” Forin said.

There was bitterness in his voice.

Gaelyn looked down at the wounded man.

The bandit had helped murder innocent travelers. If they delivered him to the authorities, there was little doubt what punishment awaited him.

But Gaelyn lowered his weapon.

“We will take him for justice,” he said.

Forin stared at him.

“No doubt he will face death for this,” Gaelyn continued, “but I am no killer.”

The forest had grown quiet again.

Only minutes earlier it had been an ordinary road on an ordinary day.

Now two merchants lay dead. Several bandits had fallen. Another had fled bleeding into the forest, and one remained alive to answer for what he had done.

And for Jareon, the world beyond his home had suddenly become far more dangerous—and far more real.












Sunday, December 7, 2025

3D AI Generators for Miniatures.

 Review of 3d Figure AI generators.

I buy a lot of 3d files to print, and love the manufacturers that I purchase from.  At times though, I can't find what I am looking for.  So, from time to time I use an AI 3d generator to create some of the figures I can't get on my own.

I tried my hand at digital sculpting, but don't have the time to master it, so this is a good option...

I have tried 4 different generators, and here is a brief review of them.

MeshyAI  Link
HunyuanAI (A website in Chinese)  Link
Hitem3d   Link
Tripo3d  Link

A few notes about the generators.

Meshy AI - Has a paid version which gives multiple generations per month.  It costs about 20 points to generate.  Their Version 6 is still in test, but is quite good.
Hunyuan - This one is completely free, but you don't have a license on the figures.  It is good for personal use.
Hitem3d - No free version, and can be the most expensive.
Tripo3d - You get some free credits to start with, but you need the pro to do anything good.

Some Images.  

I used this same image to create figures in all of these.

This is the base image that I used.  Note that the image doesn't show the entirety of the feet.  That comes to play in a couple of these.











This first image is a group shot of all of them.  The first is Hitem.  Second is Hunyuan.  Third is Meshy, and fourth is Tripo.  


I think the first three all did a good job of generting a figure.  The last one is the Tripo, and I have tried it a few times and never gotten a great result.  

Hitem.




Here is a front shot of the Hitem.  It does a nice job on faces and has smooth textures where it needs them and sharp features where they are needed.  It did a great job.

The face is good, but not great.

However, it doesn't have a lot of creativity.  The image didn't have the full feet, and this figure was done in exactly the same way.

The lack of creativity comes to play in the back area.  here it did well with the hair, but the bottom of the cloting is just flat.



Hunyuan

Hunyuan did a great job on the details of the face, and smooth textures.  It did a great job of creating the rivets or buttons for the armor.

Once again, it didn't create the feet.
The back was very similar to the Hitem. Decent hair texture, but lack of detail on the clothing.

Meshy


Meshy did a great job on the front.  It had smooth details.  It is more creative than the others, so it added the entirety of the feet.  

It doesn't always catch all of the fine details, such as the buttons on the armor, but it is still quite good.

Meshy did the best on the back.  It used a bit of creativity and modivied the clothing and has good looking hair.  It will print well and be able to paint well.




Tripo


I did a slight close up of this one.  The face was horrible.  The textures not right anywhere.  It looks like a horribly deformed person.













It did an ok job on the hair, and clothing, but still looks bad.  


Overall, I haven't gotten a single useful figure out of Tripo.  I can't recomend it in the least!







Conclusion

For a free product, Hunyuan does a great job.  Hunyuan and Hitem have one feature that Meshy doesn't have yet.  The ability to do images from different angles.  You can do sides, front and back.  That way you can get the results you want, which would have helped on the backsides of the miniatures that I created with them.

Hitem did good, but not great.  The face wasn't quite right, but the armor and everything else looked good.  However, its price is rather high.  

Overall, Meshy is probably the best working product right now, because the AI does a good job of filling in the missing parts.  

Wednesday, March 27, 2024

New Star Wars Figs

 I haven't posted in a while, so here is a new post.  I have been doing some 3d printing and painting.  I am making figs for a WEG Star Wars RPG that we are starting.

Here are some of the figs that we have.  These are from a few different sources.  Skullforge Studios, Dark Fire Designs, Anvil Rage, War Bear, and Black Remnant.

One of my favorite things about Black Remnant is that they are doing a lot of more generic figures that are great for RPGs.  Most of the others have great troops and characters, but mostly from the movies and TV shows.




Here is a WEG Rebel Trooper for comparison.
Here is an old WEG Rebel Trooper to see the scale.

The guy on the right is one of the characters in our campaign


Of course you need Stormtroopers.  I will need to redo this photo because the light really messed this up!

These thugs cause problems in our first adventure!


Thursday, June 15, 2023

Heroforge vs Titan Craft

Design your own miniatures! 

If you do 3d print for miniatures, eventually, you will probably want the chance to design and print your own miniatures.

Well, there are two basic ways to go about this.  You can learn to do 3d sculpting and work at creating miniatures or modifying existing miniatures that way.  There are several apps to do that with, but two free options are Meshmixer and Blender.  Blender is an incredibly powerful 3d tool, but has a pretty steep learning curve.  Meshmixer has a lot less options, but is somewhat easier to learn.  I have used that a lot to modify existing 3d models.

https://meshmixer.com/

https://www.blender.org/


There are also commercial ones available that can get expensive quick.

Whichever you use, it can be a time consuming process.  I regularly use Meshmixer to change weapons, or add attachments, or preassemble miniatures for printing.  Sculpting on the other hand becomes a lot more tedious.  In Blender you can modify and shape not just by sculpting, but you can go to the individual points or pixels and move them around.  Much more fine control, but even more time consuming and a lot of learning.

Option #2

There are a few 3d modeling applications that are available online.  They have everything that you need to rapidly create characters, though you are somewhat limited to the items that they have available to create those characters.

Hero Forge

The most established software is probably Hero Forge.

https://www.heroforge.com/

Hero Forge has a very easy interface to use and a lot of great features.  As you can see, you can even color your miniatures and order it printed if you would like.  You can do a lot with posing of the figure and changing outfits, weapons and a lot of other things.

This lets you make the character of your dreams, and it isn't just for fantasy, they have modern and sci fi gear available also.

The downside of this is that you have to pay for each miniature, and it is often more expensive than buying a pre created miniature from the store or online.  There are options to buy bulk credits which help drop that cost a lot.

You are also somewhat limited by the gear, and features that they have, which is pretty impressive, but still might not have exactly what you are looking for.

Some people also find the figures to be a bit cartoonish at times.

Titan Craft

https://titancraft.com 


Titancraft is another great option, and I actually like this one even more than Hero Forge.  With Titancraft, you can create individual figures and buy them like you can with Hero Forge.  However, Titancraft also allows you to buy "Digital Packs".  You buy a pack of items or assets and then you can use them to make as many figures as you want within that area.  For instance, they have a Fantasy Pack, that has over 180 items such as clothing or armor, and weapons.  That currently costs about $31, and with that you can create and download as many figures as you want!

I currently have a small army of soldiers that I have made as well as many characters.

The greatest thing about Titancraft is that you have the greatest possibility of poses that I have seen.  You can manipulate almost every little detail down to the fingers.

One of the problems that I have with Hero Forge is that you can't move the feet or legs, but here there is no limit to what you can do.  You can even combine multiple characters.  (you can do this and make some naughty poses. 😉

Now, the downside of Titancraft...  They don't have the same volume of assets that Hero Forge does, so you are somewhat limited.  For instance, for bows, they only have 3 different variants.  

TitanCraft Bows

Hero Forge on the other hand has about 15 available.  If you want a more "Historical"  looking bow, you are currently out of luck with Titancraft.

(I don't have a picture of Hero Forge's offerings because it won't fit on one screen!)

However, Titancraft is constantly expanding what they offer and you can make suggestions, so hopefully they will be adding more items.




Which is better?

It doesn't matter what you can create if the  print quality isn't good.  I have downloaded the free figures from Hero Forge, and have created some of my own figures from Titancraft.  I print on a Anycubic Photon Mono X.  The figures that I printed from Titancraft look quite good.  The ones from Hero Forge are also quite good.  In fact, I would put the quality of the prints up with figures that I have from a few different creators.  I have some from Medburry Miniatures and from The Printing Goes Ever On.

https://www.myminifactory.com/users/Medbury%20Miniatures

https://www.theprintinggoeseveron.com/shop/

I would say that the quality of print/design is just as good, however, since you are using pre done assets, you won't be able to get the same level of originality as you can with someone who crafts their own miniatures, but you will be quite happy with using them together on the game table.

Printed Results

Sorry, my painting skills aren't great, and my photography doesn't do these justice, but here are some examples.

Hero Forge                                  Titan Craft

The figures below are primed but not painted.  I didn't want my somewhat poor painting skills to influence the image.  A bad painter can make a good miniature look bad while a good painter can make a poor miniature look fairly good.
They have an ink wash to bring out their detail.  

Titan Craft dwarf to show detail of chain mail

Heroforge Paladin

Hero Forge Titancraft Heroforge

You can see the detail on the Heroforge


One of the reasons I like Titan Craft is the ability to pose figures together!

Monday, March 13, 2023

 Star Wars 3d Print figs

I mainly game in 15mm because of space.  I have seen a lot of good looking Star Wars STL files, but I have been worried about how they would scale down to 15/18mm.  I did a couple of test prints and they came out good, but somewhat brittle.  I have found that there is better, somewhat flexible resin and now I have been getting better results.

I have a mix of figures from some different manufacturers.  

Skullforge Miniatures - Link

Warbear Miniatures - Link

Dark Fire Designs - Link

Anvil Rage Studios - Link

These miniatures are designed for Star Wars Legion scale, but they scale down rather well.  I scale down to 47% which prints them at about 18mm.  

Some Misc. Characters.
Corporate Security Troops
Imperial Army Biker
Imperial Army Troopers
Some Rebel Troopers
More Rebel Troopers
Rebel Army So Far
Imperial Stormtroopers with leaders.
Imperial Stormtroopers with a tank!


Tuesday, October 6, 2020

The joy of 3d printing!

 At Christmas my wife gave me a Creality 3 Pro filament printer.  I loved it so much that I purchased an Anycubic Photon a couple of months ago.  I have been fiddling a lot with them this summer and have been very pleased with what I am getting.



I printed my first few sci-fi buildings because I needed an alleyway for a Star Wars RPG battle.  I printed some sci-fi dumpsters, and some crates for cover.  
Here is a selection of buildings.  The first one is from 

The following buildings are from Corvus Games Terrain Link to Corvus Games(I think they actually made the prior building also, but not sure about that)

This is from their MidRim City range.  They are fairly inexpensive.  You can buy a small set of STLs for about the price of an individual building from many makers.  I have scaled them down to 15mm.  

They are created in stories, but they don't have floors on them, so you either have to make some kind of floor, or glue the stories together as I have done.



From my resin printer I have done some micro armor.  I have micro armor Star Wars and historicals.  Here is a GHQ Abrams tank next to a printed one for comparison.  The printed one is on the left.  The quality is amazing!  The sculpting from GHQ is a tad bit more detailed, but for micro armor, both look amazing!