I have had some chances to play the new Star Wars Armada game, which was fun, but I don't have any pictures or reports. (I lost badly, so a report isn't too much fun!)
Forces of Good
|The leaders are inside, not on the roof!|
Mage Sandara - AD 4/4*, AR 8, Hits 1, Spell Points 8, Magic Mis. 1 pt, Fireball 3 pt,
Father Tannor - AD6, AR5, Hits 2, Spell Points 9, Bless 1pt, Chant 2pt, Heal 1pt
Heavy Infantry - AD 6/8/6*, AR 5, Hits 1, ML 12
Heavy Archers - AD 6/6*, AR 6, Hits 1, ML 12
|All of our defenders|
|Main Body of the orc army|
Forces of EvilGrog - AD10, AR 4, Hits 3 Morale bonus +1
Shaman - AD4, AR 9, Hits 2 Spell Points 5, Battle Rage(increase AD +1 for 2 turns) 2 pts, Courage(Increase Morale +2 for 1 round) 1 Pt
Light Orcs AD 6, AR 9, Hits 1, ML 10 - Irregular only.
Med Orcs AD6, AR 7, Hits 1, ML 11
Orc Archers AD 6/6*, AR 9, HIts 1, ML 10
|Western Attack Company|
Army banner adds +1 to ML
|Southeastern attack group - Medium orcs|
*= ranged weapon
Orcs have recently crushed a relief column bringing troops to the castle, so the defenders are greatly outnumbered. A couple of orc unit have come around from the south to stop the defenders from escaping.
The main body is coming in from the north. They have 1 catapult and 1 ballista to aid in the attack.
|Western group crossing river|
The catapult loads with small rocks and hurtles them at the tower. They completely miss.
The good side has no targets as they are all out of range.
|Main force advances|
|The defenders on the western wall looking for targets!|
|First blood of the battle, and the start of a bad day for this unit!|
|These guys would hold their position for the rest of the night!|
Good moves next. The orc band to the west is now in long range. The defenders fire and manage to get two hits, and one is a kill. First blood is drawn! The archers on the main tower fire at the orc archers and one of them also falls!
|One archer down!|
When the good side activates, they find a lot of targets in their range. The archers on the tower fire again, and the lightly armored orc archers have two more fall!
|A particularly bad round of fire for these guys!|
|Attack the tower!|
|They are getting closer!|
The broken unit to the west can't rally, and continues to flee. One more failed rally will see them disperse! The archers fire, but all miss. The ballista fires but it too misses. The catapult is reloading.
The defenders are now getting very nervous!
|The attackers view!|
|NE group crosses river.|
|Getting across the river|
|These guys rally, but are still shaken|
Round 6Evil activates first. The ogres rush the gate and start bashing at it. They do 4 points of damage, so the gate has 6 left! The defenders are now worried that the gate would soon fall! All of the orcs are now across the river and preparing to rush the walls. The orc archers continue to fire, but all of their arrows go too far or bounce harmlessly off of the walls. The unit to the west tries to rally again, but can't, so they stand still.
The most devastating moment came when the catapult fired again. This time it's rocks struck down with deadly effect. Two of the archers fell, leaving only one left on the tower!
When the good forces activate, the last archer on the wall fires as quickly as he can at the ogres below. He gets off two arrows, and both hit home! One ogre falls! The wizard fires yet another magic bolt, and gets a hit, but only wounds one.
With the gate shuddering Lord Gorfus decides to move some soldiers to the courtyard to defend the gate. They also shift the others around.
The soldiers on the west wall fire again at the orcs who are getting close to the walls. They land 6 solid hits, but the lightly armored orcs manage to deflect all but one arrow, so only one kill. That was a heartbreaking moment for the defenders.