Monday, November 21, 2016

Recent Painting Flurry

I've been a bit quiet because I just don't have enough time recently to game or paint, however, over the last few weeks I have had a little time here and there, so here are my latest results!

How do you know when you have to many different eras going on?  This is getting close!

15mm  US 57mm ATG

Captain America and the Human Torch for 15mm Weird War II

Goblins from Battle Valor Games.  My favorite 15mm Goblins yet!

A couple of Battle Valor orcs.  These are also great!

Battle Valor Dwarf Hero

Battle Valor Rangers - Some of the best I have seen.  I love the fact that they have a lot of variants!

15mm ACW from Blue Moon.  This one frustrated me.  I had about 30 of these painted and when I was going to seal them with Dull Coat, I dropped them, thus there are a lot of places where the paint was chipped.  Didn't feel like touching up now!

Battle Valor Dwarves

Monday, August 22, 2016

Battle Valor Games - 15mm Goblins

Battle Valor Games is a relatively new company, but they are rolling out a lot of figures.  I have already compared the Orcians, Dwarians, and Legian Rangers.  Now I have some goblins from them.

Basic review.

I love the quality of these guys.  My pictures (and painting) doesn't do them justice.  The sculpting detail is very good.  The faces have a lot of character for 15mm.  That is pretty rare.

The only thing I'm not excited about is the number of variants.  The ones that I have are from the swordsmen pack and there are 6 variants in that pack.  That is quite good, but all of the other ones have 3 or 4 variants.  If you order the 35 pack you will end up with about 10 of each pose.  The only reason that I complain is that many of the other packs have as many as 10 variants.

Still, they are great figures, and I will get more.

With an orc from Khurasan Miniatures.  These are some great figures also!

One of the Orcians from BVG

One of the Legian Rangers - My favorite figs to date from them!

This is with a Splintered Light Miniatures - Splintered Land Goblin

This is one of the Dwarians from BVG.
Well, I hope that helps!  I am hoping to get a little better camera to get some better looking pictures.

Friday, August 5, 2016

Battle Valor Games - Rangers reviewed

I just got my last batch of Battle Valor Games miniatures.

These are from their Legian range of figures.  They make some great looking rangers.  They will be perfect for Faramir and his rangers.

I have ben very impressed with the BVR range so far, and I have fallen in love with these guys.  The details are very good (which you can't tell from my painting or my pics).  There is a large variety of poses which I very much am happy for!  Most of their ranges have several poses, though there are some that only have 3 or 4 different variants.  Their website has good pictures of the figures available in the packs, so you can see which ones have only limited poses.

The faces are clearly detailed with hair and beards on some.  There are even a couple of bald guys.  I had very little casting problems.  There was a little stub on the bottom of most bases, and most of the guys had the little stubs from the air holes in a few places.  A quick scrape with an Exacto Knife took care of those.

Here is a link to the range

The big question though is how do they mix with other figures.  Here are some comparison shots.
Left - Copplestone, center Splintered Light, right - Old Glory and Black Raven Foundry

Black Raven Foundry looks like they mix well, but I don't think they look quite as good together on the battlefield.

Copplestone Castings.  Some of the best detailed 15mm figs I have ever seen!  The BVG figs are slightly larger, but not bad.

 Old Glory 15s.  Old Glory has a great range of 15mm medieval and dark age figures.  They mix well.  Old Glory isn't quite as detailed though.

Splintered Light has a great range of adventurers.  Possibly one of the largest in 15mm.  They are constantly growing.  The BVG figs are a bit larger, and have a little better detail, but they still work well together.

 Demonworld has a great range of figures (Now produced by Ral Partha Europe)  This is a witch from one of their ranges.  They mix very well together in style and size. 
 This is another historical range.  It is Legio Heroica range.  They make good figs.  I didn't pose this well because his spear is blocking his face.  However you can still see that they mix pretty well.
 Another Copplestone fig.  Still smaller...
This is a figure from the old TSR Battlesystem range.  Unfortunately OOP and almost impossible to get hold of.  Still, if you do, it is a good fit!

Thursday, February 18, 2016

New 15mm Fantasy Range

There is a new range of 15mm fantasy figs that are being released. From what I can tell, it looks like it will be a very extensive range. I have recently ordered one pack of their Orcian (orcs) range. The swordsmen. I have some pics of these and wanted to do some comparison shots.

I like what I see so far.  The orcs are very detailed and there are many variants in the pack.  Some of the variations are very subtle - Just a head swap or something similar, but still an incredible amount of variants!

The figs are fairly large and bulky.  I would say that they are 1-2mm taller than most other orcs I have, and are slightly broader, but the quality of the sculpts are amazingly good.  I believe that the large size is intentional. They are meant to be the large burly orcs that are common in games now.  I like the fact that the faces aren't that cartoony GW look.

Anyway, you can look at the shots below to make some of your own conclusions.  I don't think that the size difference stands out that much.

Sorry for the poor picture quality.  I couldn't get the lighting quite right for these

Here are the first 4 I have painted
Grenadier, Demonworld, Khurasan, BVG, Eureka Man Orc, BVG, Black Raven Foundry
Same pic
Now for humans.  Splintered Light, Black Raven Foundry Ranger, FVG, Old Glory, BVG, Armies of Arcana(Now Lone Gunman)
More figs.  Copplestone Barbarian, BVG, Old Glory, BVG, Eureka Orc
Now for some big guys!  Demonworld Ogre, BVG, Splintered Light Ogre, BVG, Demonworld Troll

Thursday, January 28, 2016

Weird War II for Battleground WWII

I am still a big fan of Battleground WWII.  I think that it is a game that will work well for Weird War II.  I just have to work on creating the vehicles and equipment that I need.

Fortunately, I am not alone in doing this.  I have found a great website that has a lot of rules already created for Weird War II.  One brief warning about the site.  There is some adult content on there because he reviews just about every war movie made, and many have gratuitous sex scenes.

With that said here are the first of the items that I have created for the game.

These are both works in progress, but I wanted to give a preview of what I was doing.

Thursday, November 5, 2015

Battlesystem Castle attack!

I haven't posted anything in a while.  Working 2 jobs causes you to loose a lot of playing time.

I have had some chances to play the new Star Wars Armada game, which was fun, but I don't have any pictures or reports.  (I lost badly, so a report isn't too much fun!)

The Battle

Forces of Good

The leaders are inside, not on the roof!
Lord Gorfus  AD 10/6*,  AR 4, Hits 3, Morale bonus +1
Mage Sandara - AD 4/4*, AR 8, Hits 1, Spell Points 8,  Magic Mis. 1 pt, Fireball 3 pt,
Father Tannor - AD6, AR5, Hits 2,  Spell Points 9,  Bless 1pt, Chant 2pt, Heal 1pt

Heavy Infantry - AD 6/8/6*, AR 5, Hits 1, ML 12
Heavy Archers - AD 6/6*, AR 6, Hits 1, ML 12
All of our defenders

Main Body of the orc army

Forces of Evil

Grog - AD10, AR 4, Hits 3  Morale bonus +1
Shaman - AD4, AR 9, Hits 2  Spell Points 5, Battle Rage(increase AD +1 for 2 turns) 2 pts, Courage(Increase Morale +2 for 1 round) 1 Pt

Light Orcs  AD 6, AR 9, Hits 1, ML 10 - Irregular only.
Med Orcs AD6, AR 7, Hits 1, ML 11
Orc Archers  AD 6/6*, AR 9, HIts 1, ML 10
Western Attack Company
Ogres  AD 8, AR 7, Hits 2, ML 11

Army banner adds +1 to ML
Southeastern attack group - Medium orcs
Army Musician - Doubles Grog's command distance.
*= ranged weapon

Orcs have recently crushed a relief column bringing troops to the castle, so the defenders are greatly outnumbered. A couple of orc unit have come around from the south to stop the defenders from escaping.

The main body is coming in from the north.  They have 1 catapult and 1 ballista to aid in the attack.

Round 1

Western group crossing river
The evil side moves first.  All of the orcs advance, but are out of bow range.

 The catapult loads with small rocks and hurtles them at the tower.  They completely miss.
The good side has no targets as they are all out of range.

Main force advances
The defenders on the western wall looking for targets!

Round 2

First blood of the battle, and the start of a bad day for this unit!
These guys would hold their position for the rest of the night!
Evil moves again.  The catapult reloads
Good moves next.  The orc band to the west is now in long range.  The defenders fire and manage to get two hits, and one is a kill.  First blood is drawn!  The archers on the main tower fire at the orc archers and one of them also falls!

Round 3

One archer down!
Evil moves first again!  The orcs continue to advance.  Now the ballista fires.  It scores a hit, but the walls of the tower saves the defending archer.  The catapult fires again, and this time some of the rocks strike.  One archer falls to the blow.  The advancing orcs unleash a battle cry!
When the good side activates, they find a lot of targets in their range.  The archers on the tower fire again, and the lightly armored orc archers have two more fall!
A particularly bad round of fire for these guys!
To the west a round of extremely good dice rolls kill 4 more orcs.  Amazingly they manage to make their morale check!

Attack the tower!
Round 4

This time good activates first.  On the west they fire on the orcs once more, and 3 more fall.  They make another morale test.  This time they fail miserably, and find themselves fleeing in complete disorder across the river.  The archers on the tower manage to miss every shot!

They are getting closer!
When the evil side activates they continue to swarm forward.  The ogres are now moving past the archers and crossing the stream.  All of the orcs are now making their way across the river.
The broken unit to the west can't rally, and continues to flee.  One more failed rally will see them disperse!  The archers fire, but all miss.  The ballista fires but it too misses.  The catapult is reloading.
The defenders are now getting very nervous!

Round 5

The attackers view!
NE group crosses river.
Good activates first again.  The archers on the towers fire at the ogres as they cross the river.  They get three hits, but the ogres simply shake them off.  However the wizard fires a magic missile at the ogres and manages to actually kill one!  They make a morale test but succeed.  On the east side of the castle, several archers now can fire at the orc unit coming out of the stream.  They get two hits and both kill.  They make a morale check and succeed.
Getting across the river
The defenders on the west now turn to face the orcs crossing the stream to the northwest.  They fire and kill one orc.  The orcs easily pass their morale test to keep moving.

These guys rally, but are still shaken
When the evil activates the orcs are crossing the river as quickly as possible.  The orgres cross and move rapidly towards the gates.  The orc archers continue to blast arrows, and by sheer blind luck, they actually strike a defending archer and the man falls dead!  The orcs to the west of the castle manage to rally, and are now shaken, but not fleeing.

Round 6

Evil activates first.  The ogres rush the gate and start bashing at it.  They do 4 points of damage, so the gate has 6 left!  The defenders are now worried that the gate would soon fall!  All of the orcs are now across the river and preparing to rush the walls.  The orc archers continue to fire, but all of their arrows go too far or bounce harmlessly off of the walls.  The unit to the west tries to rally again, but can't, so they stand still.
The most devastating moment came when the catapult fired again.  This time it's rocks struck down with deadly effect.  Two of the archers fell, leaving only one left on the tower!

When the good forces activate, the last archer on the wall fires as quickly as he can at the ogres below.  He gets off two arrows, and both hit home!  One ogre falls!  The wizard fires yet another magic bolt, and gets a hit, but only wounds one.

With the gate shuddering Lord Gorfus decides to move some soldiers to the courtyard to defend the gate.  They also shift the others around.

The soldiers on the west wall fire again at the orcs who are getting close to the walls.  They land 6 solid hits, but the lightly armored orcs manage to deflect all but one arrow, so only one kill.  That was a heartbreaking moment for the defenders.

This report will resume this weekend when the battle comes to an exciting conclusion!